In this project, I explored several digital and physical tools before creating my final projection mapping. I first experimented with Mapbox by testing different map styles, colours, and data layers. I eventually stopped working on the map idea because the Mapbox interface felt quite different from the tutorials I found, which made the process confusing and frustrating for me.
I also tried laser cutting and designed a small wooden phone stand in Illustrator. I prepared the cutting lines and an engraved dragon logo, then watched the machine cut the wood. The burnt smell was very strong and uncomfortable, and this experience made me realize that physical fabrication is not something I enjoy.
In class, I followed TouchDesigner and After Effects tutorials, which helped me understand the basic steps of projection mapping. I learned how to place textures on a 3D model of the building and experiment with different effects. I chose projection mapping because I find it interesting to use abstract visuals on architecture and transform a simple building into something more dynamic.
Activity 1
Activity 2
Spatial Workshop 1
Spatial Workshop 2
Project 2
Final Project 2 Design
My final design is a projection mapping piece that transforms the SSU building through three nature scenes: water, fire, and plants. I wanted to see how digital motion and sound could change the feeling of a static building and explore the relationship between nature and architecture.
The water scene uses soft gradients and flowing particles to create a calm feeling. The fire scene is more intense, with warm colours, larger particles, show heat and movement. For the plant scene, I combined fractal noise, green overlays, and texture videos to represent growth.