These images show the process of my project, from early p5.js experiments to the making of the physical controller. At first, I explored different visual ideas in p5.js, including shapes, colors, movement, and abstract line-based effects.
After that, I started testing physical interaction with Makey Makey, conductive tape, and alligator clips. I tried different tape layouts and paper forms to understand how touch input could control digital reactions on the screen. Later, I built paper structures for the controller and developed them into a four-button layout that matched the game interaction.
Activity 1
Activity 2
Project 3
Final Project 3 Design
This project is an interactive pixel-art whack-a-mole game made with p5.js and designed to work with Makey Makey as a physical controller. Players csn use four touch buttons to hit targets that appear in different positions on the screen, while another control in the centre changes the seasonal theme between spring, summer, autumn, and winter.
The project combines playful game interaction with simple pixel-art visuals, sound effects, and score feedback to make a strong connection between physical action and digital response. This design explores how touch-based input can make a small digital game feel more direct, playful, and immersive.